Some older visual effects, lighting, and compositing work I did on the Matrix Revolutions feature film.
I set up all scene and VFX lighting, object layer breakdowns, render passes, shader/materials and texture adjustments, and final rendering. Also animated the turret cannons on the main tower, and implemented scripts for automated muzzle flashes, tracer weapon fire, turret firing smoke, projectile smoke trails, and projectile hit impacts. Built preliminary and rough compositing for all scene elements, render passes, and RGB lighting.