Matrix Revolutions - Sentinel Impact

Some older visual effects, lighting, and compositing work I did on the Matrix Revolutions feature film.

I set up all background scene and VFX lighting, object layer breakdowns, render passes, shader/materials and texture adjustments, and final rendering. Implemented scripts for tracer weapon fire, turret firing smoke, projectile smoke trails, projectile hit impacts, and Sentinel impact sparks. Built preliminary and rough compositing for all scene elements, render passes, and RGB lighting.