Halo 5: Guardians - Forerunner Temple Interior

I was the VFX Lead for the Forerunner Campaign Missions on Halo 5. I set up and designed the effects and related texture sets for the Forerunner Temple Interior and surrounding environment. I created the hero lens flare, secondary flares, screen effects, steam, fog and lighting atmospherics, energy nozzle, emissive glows and light panels, distant console terminal effects, and overall effects lighting.