Halo 5: Guardians - Covenant Kraken Destruction

I set up and designed the effects and related texture sets for the Covenant Kraken Ship and Environment Destruction Sequence. Created the ship engine thrusters, lens flares, destruction dust clouds, small and medium sized debris pieces, falling rocks and sand, Kraken leg hit impacts and release points, and overall atmospherics.

The large environment destruction elements and dynamic mesh simulations were set up by another artist.