I designed and co-developed the Hologram material for the Weapon Pad system. These are examples of the different state changes. I created and set up all effects and texture sets for the weapon holograms, projector beams, lens flares, LEDs, emissive glows and striping, effects lighting, as well as the glitches and transition flashes. I also set up the object functions to drive the numerous effect state changes and different game modes.