I was the VFX Lead for the Forerunner Campaign Missions on Halo 5. This is from the last mission and is part of the final 'End of Game' sequence I worked on. I set up and designed all effects and related textures sets for the environment and Player sequences. I created the Factory steam, fog, heat distortion, lens flares, energy streams, energy tech erosion on walkway, Guardian energy, energy pulses, shock waves, power core energy and player interactions, power core explosion, concussive impacts, player screen effects, radial blur, HUD screen damage and glitches, chromatic shifts, and overall atmospherics.